About Me
Hello, I'm Tessa Loh. My academic journey began at Nanyang Polytechnic where I immersed myself in Game Art and Design. This foundation gave me a profound appreciation for the aesthetic dimensions of gaming. However, my curiosity didn't stop there. To complement my design background, I pursued a course in Computer Science and Game Design at DigiPen. This allowed me to understand both the visual and technical aspects of game development.
I consider myself fortunate to have perspectives from both the artistic and technical realms. With a solid grounding in visual design and a growing expertise in coding, I've found my niche: blending artistic expression with technological prowess in game design. My particular interests lie in integrating VFX and UI to enhance user experiences.
In essence, I bridge the gap between art and technology. If you share a similar interest or wish to discuss the evolving landscape of game design, I'd be delighted to connect. Together, we can shape the future of immersive gaming experiences.
Bink is a 2D arcade game made in Unity for my Senior project in DigiPen. It is a game primarily focused on feedback and User Experience. I am the Lead Technical Artist, where I manage UI and Visual Effects. I implemented such feedback in Unity through C# code, After effects and Illustrator.